A PLAYABLE APPLICATION · WISPR FLOW INDIA

Fresh thinking.
A different dimension.

I’m Saran. Product, people and film.
Move through my story. Find what comes next.

Prefer the short version? Read my story
01THE FIRST MOVE2D / PIXEL WORLD

THE SIGNAL RUN

Every story starts
with a first move.

An ordinary beginning. An unexpected world.
Walk right to discover the other side.

WASD / ARROWS / TOUCH CONTROLS
Choose optional head tracking on the next screen.
A / D
Your first move

Walk right. W or ↑ jumps gaps. The orange doorway opens the next world.

A / D move · W jump · S crouch
Click the scene to move. Find the orange portal.

01 / AN ORIGINAL PIXEL WORLD02 / A NEW PERSPECTIVETHE STORY CONTINUES ↓

A POINT OF VIEW · SHAPED WITH WISPR FLOW

Start with an idea
worth executing.

New devices aren’t the only source of novelty. New ways to interact with them matter just as much.

That’s what draws me to Wispr Flow. I want to bring fresh thinking to how people discover it, try it and make it part of their day.

Adapted from my Wispr-dictated brief during this build.

THE HUMAN BEHIND THE CHARACTER

Different chapters.
The same curiosity.

I like understanding what people need, making something useful,
and finding a story that helps it reach them.

Saran Vashisht smiling, with long dark hair and a white shirt
SARAN VASHISHT PRODUCT · PEOPLE · FILM
01

CUSTOMER UNDERSTANDING

Start by listening.

At Automation Anywhere, I worked with enterprise customers to understand why their automation broke—and helped engineers learn how to solve those problems. Before a good pitch comes a good question.

My professional background ↗
02

OWNERSHIP

Make the next step clear.

While building Tetr’s PG MiM program, I saw students repeatedly struggle with finances, logistics and documents. I built Tetr Compass, an in-house tool, to help them manage that friction. The first version took two weeks.

Explore my product work ↗
03

PRODUCT & DELIVERY

Close the feedback loop.

My product work connected enterprise demos, customer feedback, requirements and delivery. The useful part of a demo is what you learn—and what you change afterwards.

Explore my product work ↗
04

ACTING & FILMMAKING

Give people a reason to care.

I have directed and edited two documentaries. Acting and filmmaking ask me to pay attention to people, make choices, and turn an idea into something an audience can feel.

Watch my film work ↗

A PROPOSED INDIA GROWTH EXPERIMENT

One useful thing.
Made with your voice.

Invite a small creator cohort to speak a real brief and build something they can use. Make the process visible: the first thought, the revision, the result.

Why this fits Flow in India ↗
  1. 01

    The invitation

    Show one creator solving one recognisable problem. Invite others to bring their own.

  2. 02

    The first useful result

    A short guided session. A spoken brief. Something worth keeping at the end.

  3. 03

    The reason to return

    Follow up on the next real task. Learn whether the habit sticks before scaling the campaign.

Measure first useful output, repeat use and qualified referrals. This is a proposal to test, not campaign results.

A VOICE. A POINT OF VIEW.

Let’s make the
next move count.

Talk to Saran ↗

THE SIGNAL RUN / A QUICK FIELD GUIDE

Explore the place.
Discover the person.

A short journey through five reasons I could help Wispr grow: listening, building, learning, storytelling and experimentation. The run pauses at each chapter so you can read the evidence.

OPTIONAL / CAMERA PERSPECTIVE

Make the temple move with you.

Lean to shift the view. Camera processing stays on your device, with no recording or uploads. WASD controls the character.

Choose head tracking, or play with keyboard and mouse.

Original ambient score, footsteps and responsive effects. Use your phone’s media volume.

A / D · ← / →

Change lane

Swipe left or right in 3D, use A/D, or tap the arrow buttons. Focus view keeps play and controls together.

W · ↑ · SPACE

Jump low barriers

Swipe up or tap Jump just before the low fallen column. Keyboard: W, ↑ or Space.

S · ↓

Slide under beams

Swipe down or tap Slide beneath a bronze lintel. Keyboard: S or ↓. Tall plinths need a lane change.

Green rings = signals. Run through them in the same lane. Each one disappears with a chime and adds +1.

Screenshot walls = my work. Move right to approach the walls and reveal descriptions. Click a wall or Study the work. The run pauses while you browse and enlarge screenshots.

A collision slows you briefly and clears the training barrier. There are no lives to lose. Escape pauses. Sound and head tracking are optional.

Screenshots illustrate the work; they are not measured campaign results.

See the work ↗

A DIFFERENT PERSPECTIVE

Lean into
the world.

Your webcam can shift the 3D perspective as you move your head. WASD and on-screen controls still move the character.

Camera only. Processing on this device. No recording, uploads or face identification. You can turn it off at any time.

Enable your camera, then hold a comfortable position to calibrate.

THE WORK / TAKE A CLOSER LOOK